Identity Trailer from Morgan Wagnon on Vimeo.
About IDENTITY
In the dark aftermath of the information age, individuals have lost the ability to publicly protect their identities and they must take care to safeguard them. IDENTITY is an over-the-shoulder third-person stealth game that emphasizes the importance of guarding and exposing identities. The unnamed protagonist is on a mission to infiltrate Idema Data Network in order to bring down the Cyprium Sever Primus, freeing humanity from large-scale identity theft. The player uses their hacking and identity-stealing abilities to copy digital identities, fool guards, and bypass security.
Development Information
- Total Project Length: 7 months, 2013-2014
- Team Size: 14 developers
- Role: Level Designer
- Weekly Work Hours: 21 hours
- Engine: Unreal Development Kit July 2013
My Responsibilities
- Design and build levels, including any Kismet scripting, lighting, and particles necessary
- Track tasks on Trello boards, participate in team Scrum, and report blockers
- Utilize version control (Perforce) and communicate with team members about shared files
- Work with art department to script and record the beginning and ending cinematics
- Served on sound committee to find, format, and upload sounds into the game
Work Examples
Built and scripted the intro cinematic, in collaboration with artist Nick Clark
IntroCinematic from Morgan Wagnon on Vimeo. |
Scripted an elevator to rush down the elevator shaft just as the player walks into it
ElevatorMoment from Morgan Wagnon on Vimeo. |
Scripted the ending cinematic in collaboration with Nick Clark, with storyboard by Christina Rhoades
EndingCinematic from Morgan Wagnon on Vimeo. |
Postmortem
What Went Right
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What Went Wrong
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What We Learned
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