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About Mafia: Definitive Edition

The city of Lost Heaven got hit hard by The Great Depression, and the advent of Prohibition in America means lucrative business opportunities for mobsters. The Salieri and Morello crime families vie for control over Lost Heaven, even as its few honest policemen scramble to maintain order.

​Thomas Angelo's humble life as a hard-working taxi driver is forever changed after a fateful run-in with the Italian Mafia. Now he's doing jobs for Don Salieri and gaining respect in the criminal underworld, though his conscience keeps his ego in check.

Development Information

  • Time on project: May 2019 - Sep 2020
  • Role: Mission Designer
  • Engine: Fusion- In-house editor
  • Platforms: Microsoft Windows, Xbox One, Playstation 4
  • Genre tags: Open world, Third-person shooter RPG, Narrative, Action

Notable Contributions

  • Owned two missions, "Omerta" and "Bon Appetit", from whitebox through to ship
  • Supported two other designers in iterating and bug fixing the very complicated mission "The Saint and the Sinner"
  • Continued using in-house visual scripting language to construct new gameplay

Work Examples

Omerta

Don Salieri informs Tommy that the family has a mole: Frank Colletti, who keeps the books for the Salieri crime family. Salieri orders Tommy to find the missing books and eliminate Frank for breaking Omerta- the mafia code of silence.

This mission is large and sprawling over a large part of the city. Omerta has three major parts- information gathering, tailing a car, and the fight through the airport.
Act 1: Information gathering
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Act 2: Tailing the FBI car
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Act 3: Airport
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Bon Appetit

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The Saint and the Sinner

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Screenshots

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